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Re: Virtual Reality-video resolution
#7
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Quote:

nikolaos wrote:
I tought it was spam.

It is.

Posted on: 2018/9/27 23:17
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Re: Virtual Reality-video resolution
#6
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Well, it is also a matter of the quality of the glasses. I'm not that impressed by the quality of the PS4 glasses.
The res. on top of that is not full HD as PS4 have problems to cope with that.
If you look at a screen that has very high res. but the contrast is low and the colors are wrong it will not impress. Much like most LCD panels.
There are many opinions about fps. How many fps to you think you can see in 1 sec?

Motion sickness you can even have in real life ;)


Posted on: 2018/9/27 16:58
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Re: Virtual Reality-video resolution
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Quote:

alexdudek wrote:
What video resolution would make Virtual Reality more main stream or more useful?


It's not much a question of resolution, but framerate. You need to stop motion sickness, providing fair enough frames per second, so unless you have a RTX 2000 kind-of video adapter, you won't be able to do that on a 4K area (which would provide 1920x2160 pixels for each eye). GTX 1080 / RX Vega 56 cards, which are the most affordable high-end choices nowadays, can provide enough power to burst 90-120 frames per second on a 1920x1080 screen, or even on a 2560x1440 one (please divide by 2 the horizontal size to get the per-eye resolution).

Posted on: 2018/9/27 14:18
p.bes
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Re: Virtual Reality-video resolution
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I tought it was spam. What question is that? and what does that have to do with AROS?

Posted on: 2018/9/26 13:21
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Re: Virtual Reality-video resolution
#3
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Quote:

nikolaos wrote:
5159888x8885


NO.

Posted on: 2018/9/26 13:17
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Re: Virtual Reality-video resolution
#2
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5159888x8885

Posted on: 2018/9/26 9:55
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Virtual Reality-video resolution
#1
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What video resolution would make Virtual Reality more main stream or more useful?

Posted on: 2018/9/26 8:03
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