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Re: [Odyssey Web Browser wishlist ]: WebGL & dependencies necessary for use of Babylon.js & three.js
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Just to provide some feedback from someone who had actually given this a try. I followed your instructions with the latest Lubuntu. Right away, I had to install a few additional things that were not mentioned. When the compilation failed after over an hour, I concluded there were more productive uses of my free time :/
Posted on: 2018/7/16 14:12
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Re: [Odyssey Web Browser wishlist ]: WebGL & dependencies necessary for use of Babylon.js & three.js
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Not too shy to talk
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Considering my hardware specs are pretty stout, it is probably not very far fetched to host Linux in a hosted environment and host AROS on top of it. However, not ideal performance but doable on sufficient hardware.
Posted on: 2018/7/10 19:06
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Re: [Odyssey Web Browser wishlist ]: WebGL & dependencies necessary for use of Babylon.js & three.js
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Not too shy to talk
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WebGL v1. specifications had been out for awhile and I think you'd be right in that being around during the later builds. WebGL v2 specifications for in work and experimental versions were in WebKit for some time but ultimately WebGL v2 specifications have been finalized a year or so ago. As for WebGL v1. specification working will depend on the implementation of OpenGL implementation underneath and the facilities implemented to make optimal use of available hardware features like multicore cpus, CUDA cores, etc. that is currently present in hardware. The better we handle that, the better we handle GL stuff be it WebGL or not. Even if in a hosted environment, to be able to do this adequately in the browser environment of the hosted AROS implementation is still fine. I understand that some hardware builds that people have done for native AROS are very dated hardware. Some people trying to run AROS in systems with a Pentium III cpu. Like it said, in the user manual for Icaros Desktop, that if your 400 Mhz didn't play DivX movies full screen at full frame rate under Windows, it will absolutely not do that with AROS. I'd say, if an application couldn't be executed reasonably under 500 MHz on Windows or Linux or any other operating systems, it isn't going to work even with AROS because what is needed can not be achieved with the clock cycles, the bus bandwidth, etc. I would say that WebGL can be difficult on systems with that low of hardware specs because there is overhead to translate javascript to machine language and the "GL" API to the video card's native GPU processing and so forth. What we do know for IcarosDesktop v2.2.2 is that 3D Acceleration is not available to Hosted under Windows. Of course you can bypass that limitation by Hosting AROS on top of Linux which is in itself being hosted on Windows provided you make available to the hosted Linux all facilities for hardware features like 3d hardware accelerated graphics.
Posted on: 2018/7/10 19:02
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Re: [Odyssey Web Browser wishlist ]: WebGL & dependencies necessary for use of Babylon.js & three.js
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It works fine under 64-bit Windows, because it's backwards compatible with 32-bit software.
Posted on: 2018/7/10 8:58
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My AROS&MorphOS ports
Arguments that explain everything... explain nothing. |
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Re: [Odyssey Web Browser wishlist ]: WebGL & dependencies necessary for use of Babylon.js & three.js
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Home away from home
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mingw32-i386-system
The hosted version for Microsoft Windows on i386 platform. Developed and compiled under Windows XP, but should work on all 32-bit Windows versions starting from Windows 98. 32-bit Windows is getting rather rare. If it worked on 64-bit windows it would be more interesting I guess.
Posted on: 2018/7/10 8:25
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www.aspireos.com
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Re: [Odyssey Web Browser wishlist ]: WebGL & dependencies necessary for use of Babylon.js & three.js
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Home away from home
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it doesnt seem that many people care for aros hsoted on windows (mingw). whenever this target lags behind or is broken usually none complains. i have had a limited use for it but i dont even currently know if it works. people apparently tend to linux hosted.
Posted on: 2018/7/9 14:16
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Re: [Odyssey Web Browser wishlist ]: WebGL & dependencies necessary for use of Babylon.js & three.js
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Home away from home
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@ Georg
Thanks. I meant to add (hosted or virtualized) "on Windows".
Posted on: 2018/7/9 11:12
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Re: [Odyssey Web Browser wishlist ]: WebGL & dependencies necessary for use of Babylon.js & three.js
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Home away from home
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Deadwood had webgl working on Odyssey. IIRC he decided to not release it because at the time it actually was working better hosted(hostgl) than natively.
Posted on: 2018/7/9 8:37
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AMD FX 9370, 32 Gigs Ram, Radeon RX 480.(Might be a slight overkill for AROS) :)
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Re: [Odyssey Web Browser wishlist ]: WebGL & dependencies necessary for use of Babylon.js & three.js
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Not too shy to talk
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I agree.
Posted on: 2018/7/7 17:25
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