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Re: ScummVM and multiple libs of same name
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Last time I tried, Scummvm used a customized configure script that was not aware of Aros and did not set an os for the game to link with.

So in the makefile I added to DEFINE -DPOSIX and in config.mk I added line, POSIX = 1, then main linked




EDIT: I checked my notes, and what I eventually did was to edit configure to add aros to the list of posix compatible systems so that _posix=yes.

But imo the main problem is that there are too many engines to link statically and the binary becomes huge (they are designed to be called dynamically).

Good luck beezle

Posted on: 2017/7/22 22:58

Edited by cavemann on 2017/7/23 19:14:29
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Re: ScummVM and multiple libs of same name
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Are they all linklibs? If you're using Metamake, the %build_linklib rule has a libdir option to put the library somewhere other than the default dir.

Posted on: 2017/7/21 16:15
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ScummVM and multiple libs of same name
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Decided to have another look at ScummVM. Last time I looked at it I recall 2 stumbling blocks, one was that while it compiled fine, at linking stage I was left with hundreds of undefined symbols due to the fact there dozens of libs generated, and spread all over the place within the sources, and secondly, some linklibs are named the same as existing link libs.

The 1st problem Im hoping to solve by doing a search for all linklibs within Scymmvm sources and copy every to a newly created drawer then using path add to "add" them to my libs folder, but how to go about multiple versions of a lib with same name (but very different purpose)?

Posted on: 2017/7/21 2:04
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