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Re: [Odyssey Web Browser wishlist ]: WebGL & dependencies necessary for use of Babylon.js & three.js
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Home away from home
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it wont just be rearranging the directories. one will have to diff the files one by one, determine what changes were done to adopt the engine to aros api and to mui frontend (gluecode) and what was just done to satisfy compiler complaints and has probably been taken care of anyway in the newer engine version. one will also have to track the history of rearrangement of the code, adopt paths, includes and cmakelists.
here s my current souce, that builds within aros toolchain: https://github.com/wawatok/OdysseyWebBrowser/commits/odyssey-r187682 you can try to build upon this.
Posted on: 2018/7/7 0:11
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Re: [Odyssey Web Browser wishlist ]: WebGL & dependencies necessary for use of Babylon.js & three.js
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Not too shy to talk
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Quote:
Thanks for the feedback. I have the current Webkit SVN source. Of course there is some stuff in the package that isn't in the Odyssey Web Browser source which I imagine was never included in the OWB source as they were not needed or critical then there was the OWB browser source and MUI stuff. With a little bit of rearranging of directories, I think there would need to be some modification on that front. That's just the easy drudgery. Then comes the harder "fuuuuuuun" stuff !!!!
Posted on: 2018/7/6 23:48
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Re: [Odyssey Web Browser wishlist ]: WebGL & dependencies necessary for use of Babylon.js & three.js
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Home away from home
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webkit svn obviously.
but there has been lot of changes, both in odyssey as well as in webkit since latest revision odyssey was based on. also stuctural changes. so it may be a major issue to implement all that, have only slightly looked at it. while working on getting odyssey run on aros platforms besides i386. odyssey-files-r187682.diff: Quote:
Attach file: Link only for registered users
Posted on: 2018/7/6 21:48
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Re: [Odyssey Web Browser wishlist ]: WebGL & dependencies necessary for use of Babylon.js & three.js
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Not too shy to talk
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If someone knows: Is the version of WebKit used in Odyssey Web Browser based on WebKitGTK+ source code or one of the other WebKit source 'fork'?
Posted on: 2018/7/6 19:28
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Re: [Odyssey Web Browser wishlist ]: WebGL & dependencies necessary for use of Babylon.js & three.js
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Not too shy to talk
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Since the engine is based on WebKit, it might be updating to the current version (preview version is up to WebGL 2 so that is good) so it will be a good starting point.
I'll have to have a look but if we can successfully update to the current WebKit, it should be able to be supported.
Posted on: 2018/7/6 18:46
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[Odyssey Web Browser wishlist ]: WebGL & dependencies necessary for use of Babylon.js & three.js
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Not too shy to talk
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Wishlist for Odyssey Web Browser for Icaros Desktop/AROS:
WebGL and other dependencies needed for being able to process web pages & web content that uses Babylon.js, Three.js, and WebGL scripts. There is a project I am working on which I would be interested in having AROS/Icaros Desktop supported as a platform via Odyssey Web Browser as I would be interested in packaging a slightly customized version of it as the "client". I'm not familiar enough with the source code of Odyssey Web Browser enough to do all that myself. I could slightly customize its look & appearance and pre-configure it for use as the client software as I would Mozilla Firefox but I think being able to process WebGL, three.js, and Babylon.js and other javascripts (full javascript implementation) would be useful for others than just my own project.
Posted on: 2018/7/6 18:23
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