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Re: The truth about the "ports"
#12
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Quote:

wawa wrote:
olaf, if you want to use the sdl programs on 68k you need to disable ahi sound. there is some bug in sdl.library threads implementation which apparently causes a race condition, which effectively leads to program crash with division by 0.

i think i ve found the place, but i dont know how to fix it. i have only reported it to dev ml so far.


I've uploaded snapshots of the ports to
http://www.aros.org/snapshots1.php
i386, x86_64 and m68k (ABIv1 only).

M68k is a disaster. I have the division by zero error, too. Some games allow to disable sound but then there are other issues like mouse events not recognized (tested on fs-uae).

Posted on: 2017/9/3 11:36
AROS - Make code, not war :knuddel:
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Re: The truth about the "ports"
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nikolaos wrote:
Could you please tell me where this is for abi v.0 32-bit.


Currently nowhere. I can't tell if this changes.

Posted on: 2017/1/9 22:27
AROS - Make code, not war :knuddel:
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Re: The truth about the "ports"
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mazze: That is great. Thank you for that. Could you please tell me where this is for abi v.0 32-bit.

Posted on: 2017/1/9 13:58
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Re: The truth about the "ports"
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Quote:

wawa wrote:
olaf, if you want to use the sdl programs on 68k you need to disable ahi sound. there is some bug in sdl.library threads implementation which apparently causes a race condition, which effectively leads to program crash with division by 0.

i think i ve found the place, but i dont know how to fix it. i have only reported it to dev ml so far.


This issue might also be responsible for a stability problem with SDL audio on some x86 systems.

Good hunting, wawa

Posted on: 2017/1/8 20:50
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Re: The truth about the "ports"
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olaf, if you want to use the sdl programs on 68k you need to disable ahi sound. there is some bug in sdl.library threads implementation which apparently causes a race condition, which effectively leads to program crash with division by 0.

i think i ve found the place, but i dont know how to fix it. i have only reported it to dev ml so far.

Posted on: 2017/1/8 8:41
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Re: The truth about the "ports"
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I'll do that with the next release which will happen within this month.

Posted on: 2017/1/5 19:31
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Re: The truth about the "ports"
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thanx

I do not find 68k. Could you add it please?

Posted on: 2017/1/5 12:04
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Re: The truth about the "ports"
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There's a new release of the ports on the download page.
http://aros.sourceforge.net/snapshots1.php

Only for ABIv1 systems!


Posted on: 2017/1/5 10:18
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Re: The truth about the "ports"
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Thank you Mazze :) GrafX2 is one of my fav. progs. for AROS

Posted on: 2015/5/10 22:43
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Re: The truth about the "ports"
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<p>Hi,<br /> a new release of the ports for i386-ABIv1 and m86k is available at<br />http://aros.sourceforge.net/snapshots1.php</p><p>Changes since last release:</p><ul><li>Vim added</li><li>Lunapaint added (only i386)</li><li>Fixed a segfault in GrafX2</li><li>VisualBoyAdvanced-M added (only i386, has a timing issue)</li><li>ZuneARC added</li></ul>

Posted on: 2015/5/9 13:32
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