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Re: openra (Red Alert)
#42
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Ok Serk

thanks

Posted on: 2017/4/20 11:05
https://www.actionaid.org/
https://www.jamendo.com/artist/511270/salvatore-abbate

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Re: openra (Red Alert)
#41
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Quote:

sabbate wrote:
hi

sorry but the port of openra is over? if you can download it?

thanks


You know I was having problems with my aros and not fixed yet but I am on the right direction and soon I will recover and get back into coding than I will link the download.

Posted on: 2017/4/19 14:48
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Re: openra (Red Alert)
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hi

sorry but the port of openra is over? if you can download it?

thanks

Posted on: 2017/4/18 14:50
https://www.actionaid.org/
https://www.jamendo.com/artist/511270/salvatore-abbate

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Re: openra (Red Alert)
#39
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Thanks, and no need to hurry.

Quite honestly i can use a little break from this as well, as it is not real fun to play same things over and over again

As said, i will try check those things i was unable to test yet (and update post accordingly).

have fun !

Posted on: 2013/11/23 3:45
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Re: openra (Red Alert)
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Thank you magorium

I am currently working on few other ports and will resolve openra with your steps and will get back to you soon..

Posted on: 2013/11/23 3:32
Lets build not destroy
http://serk118.blogspot.co.uk/
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Re: openra (Red Alert)
#37
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Hi Serk118uk,

This latest version that you released seems much more like the previously (revision) release you did a couple of months ago. I am now able to play missions and continue skirmishes. :thumbsup:

However, it also shows some similarities with the instability. Unfortunately some things happening seem to be happening at random intervals. I tried to avoid rapporting these as much as possible (in the hope they somehow directly or indirectly originate from items i do mention).

So on the positive side i am now able to play longer, as a result of this and things being fixed by you this unfortunately also means new bugs surfaced...

Following is a list of items (including previous reported items to show status) encountered with latest openRA (i called it r5) of which those items influence the gameplay and/or gameexperience.

Item 1: Tesla coil alarm sound

Affected distro/mode:
1.4.5 - affects both single mission and skirmish mode
1.5.2 - affects both single mission and skirmish mode
experimental - not tested.

steps to (100%) reproduce:
1 - start openRA
2 - start a "new game" or "skirmish"
3 - play the game and walk into a tesla coil from opponent (a1)
4 - recoverable alert requester shows
5 - press continue button on requester to continue game.

(a1) Additional information. First time the tesla alarm sounds, all is ok. Second time and thereafter the requester shows.

Temporary workaround:
Do not walk towards enemies tesla coil and trigger its alarm. Besides avoiding the annoying requester it will also prevent your unit from being destroyed

Additional data: see pictures posted earlier by me. If needed i can produce pictures and/or logs for both 1.4.5 and 1.5.2.
Please also note that 1.4.5 and 1.5.2 produces slightly different stacktrace, but the bug is the same.


Item 2: Nodding donkey freeze - Trigger_event_low_power

Affected distro/mode (only able to test mission mode):
1.4.5 - This bug seems solved.
1.5.2 - This bug was not present in 1.5.2 .
experimental - not tested

steps to reproduce:
Not necessary, the bug is solved


Item 3: Destroy last building freeze - Trigger_event_low_power

Affected distro/mode (only tested in skirmish mode):
1.4.5 - This bug seems solved.
1.5.2 - This bug seems solved.
experimental - not tested

steps to reproduce:
Not necessary, the bug is solved


Item 4: Mission 1 loosers are screwed

Affected distro/mode (only tested mission mode):
1.4.5 - Affects mission mode.
1.5.2 - Affects mission mode.
experimental - not tested

steps to (randomly)* reproduce:
1 - start openRA
2 - start a "new game" as allie
3 - loose the game
4 - Game exits without warning.

Temporary workaround:
None

Additional data: Logfiles available on request.
* - this seems to happen totally random. More luck if steps 2 and 3 taken a couple of times. Also rushing into getting yourself killed asap does not seem to trigger this. I suspect (speculate) that it depends on a certain building or unit being destroyed, but i seem to be unable to determine the exact condition(s).


Item 5: Mission 2 loosers are screwed another way - Memory freed twice

Affected distro/mode (only able to test mission mode):
1.4.5 - Affects mission mode.
1.5.2 - Affects mission mode.
experimental - not tested

steps to (? 100% ?) reproduce:
1 - start openRA
2 - start a "new game" as allie
3 - Win the first mission
4 - Game returns to main menu and automatically starts second mission
5 - loose second mission
6 - game returns to main menu
7 - press exit
8 - error requester pops up (memory freed twice), press continue.
9 - error requester pops up (memory header not located), press continue
(if recall correctly, now differs between icaros 1.4.5 (will exit) and 1.5.2 (show another requester)
10 - error requester pops up (Program failed, SDL subtask), game freezes.

Temporary workaround:
None

Additional data: Logfile (1.4.5 only)/screenshot (showing last lines in log+requester) available on request. Perhaps also see item 6. Last line in log reads: DEBUG: Loading pallette: SNOW


Item 6: Skirmished map 1 winners are just as screwed -

Affected distro/mode (only tested skirmish mode):
1.4.5 - Affects skirmish mode.
1.5.2 - Affects skirmish mode.
experimental - not tested

steps to (99,99%) reproduce:
1 - start openRA
2 - start "skirmish", also selected name, france and first map from list
3 - win the game
4 - game returns to main menu
5 - press exit
6 - requester shows "Memory header not located" (function Exec_FreePooled). As example: showed same requester twice on 1.4.5 and 5 times on 1.5.2 (same stacktrace) when pressing continue.

7 - anoter requester shows "Memory freed twice" (function stdDealloc). As example showed same requester 8/9 times on 1.4.5 and 6/7 times on 1.5.2 (same stacktrace), amount of showrequester seems to vary. Keep pressing continue to continue to next requester

now differs between 1.4.5 and 1.5.2 (for similar differences, see item 5)

1.4.5 does:
8 - after last requester showed and pressed continue, game exits.

1.5.2 does:
8 - requester memory header not located is showed again (twice, same stacktrace), press continue.

9 - last requester shows "Program failed" (SDL_subtask, function SDL_Delay). Only able to Suspend/Reboot, so game freezes/halts

Temporary workaround:
None

Additional data: Logs/screenshots (showing last lines in log+different requesters) available on request. Perhaps also see item 5.


Item 7: Mission mode, random havoc -

Affected distro/mode (only tested in mission mode):
1.4.5 - Did not encounter this, but might have been lucky.
1.5.2 - Affects mission mode (randomly).
experimental - not tested

steps to (randomly) reproduce:
1 - start openRA
2 - start a "new game" as allie
3 - Win the first mission
4 - Game returns to main menu and tries to automatically start second mission
5 - error requester pops up.
i forgot to write down if game freezed or exited, sorry.

Temporary workaround:
None

Additional data: screenshot (showing last lines in log+requester) available on request.



I'm sorry that i have not checked all of the mentioned items for all distros yet. (Experimental icaros i avoided on purpose) Some errors are random and as such do not always appear.Also i tried to detect a pattern in some of the new mentioned items, but as you can see i was reasonably unsuccesfull .

Hopefully the items i mentioned are of use to you. If you require more information or logfiles/screenshots then feel free to ask what you need. I will try to update the above listed items, which i was unable to test yet, at a later date.

Thank you,


PS: It would have been nice if you would given me the hint that when the game is suspended i can press ctrl-c in the con window so that the log is actually saved to disk (instead of me pressing close-button and nothing is saved) ;-p

edits:
1 - updated item 4
2 - updated item 6 + some additional text in ps.

Posted on: 2013/11/23 2:50

Edited by magorium on 2013/11/24 14:47:39
Edited by magorium on 2013/11/24 21:44:17
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Re: openra (Red Alert)
#36
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magorium

I had bit of free time to play and fix this game...

please download

wgethttp://www.portacall.org/downloads/openredalert

and copy over executable

than run...

Hope its fixed now..(hit F9 to skip level)

and please report back..


edited (if it does crash (i had once) than disable ra/structure.ini)
-------
; Tiberium Refinery serk this is it
;[PROC]
;name=Ore refinery
;primary=1
;animtype=2
;buildlevel=2
;passengersallow=HARV
;deploywith=HARV
;prerequisites=FACT,powr
;health=900
;armour=wood
;techlevel=2
;sight=6
;owners=GDI,NOD
;cost=2000
;drain=30
;storage=2000
;powered=0

side note
----------
it crashes due to missing anim frame or incomplate frames.

Posted on: 2013/11/19 11:39
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Re: openra (Red Alert)
#35
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Quote:

magorium wrote:

I do not know the background of this version (OpenRA) of the game, but do you happen to know if networkplay is planned (or even would be possible) for Aros ?


networked versions are coded in java and csharp and no network on this one..


Posted on: 2013/11/16 1:11
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Re: openra (Red Alert)
#34
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Hi serk118uk,

You're more then welcome

Thank you for the confirmation, as it keeps me from getting insane

Unfortunately i did not had enough time (earlier) to be able to report the way i did now, as it requires quite a bit of time to be able to determine exactly what (bug) is triggered when.

In that regards i do apologise for giving you a goose-chase with my earlier reports (sometimes they're enough, other times they arent's :S ).

Thank you for looking into it, as i really fancy the game and would like to explore more of it (on aros).

I do not know the background of this version (OpenRA) of the game, but do you happen to know if networkplay is planned (or even would be possible) for Aros ?

Posted on: 2013/11/15 13:15
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Re: openra (Red Alert)
#33
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wow thanks mag..

I manage to freeze my system from yout steps..

thanks again and I will work on them.

Posted on: 2013/11/15 4:20
Lets build not destroy
http://serk118.blogspot.co.uk/
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