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Re: LodePaint problem in VESA - works fine in native
#8
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LodePaint should run on VESA without graphic problems (we have a software renderer after all, for this purpose), however it will run necessarily SLOW. Slow, but working.


Posted on: 2013/3/10 22:08
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Re: LodePaint problem in VESA - works fine in native
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Impossible is probably a bit too harsh, but being an OpenGL program, LodePaint will run somewhat slow without any hardware acceleration.

Posted on: 2013/3/10 21:19
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Re: LodePaint problem in VESA - works fine in native
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@oan3:
Quote:
When I run Lodepaint in VESA, i get corrupted graphix in its window or screen.

that's probably regression (as my screenshot was from a old icaros and therefore also old lodepaint)

Anything special you did to make it corrupt ? if so then please tell how to reproduce.

Quote:
(I would have inclulde a grab here, but I couldn't.)

In the BBS-editor under attach file you can click choose to add a picture from your local drive. Then you can upload it to make sure the BBS get's it. Then edit/add text and finally do a submit.
(btw: sometimes the editor is picky about the filetype, .jpg usually works ok).

embedding pictures from a different site can be done as well with the imahebutton when you are in XCode edit-mode (or you know the BBS-code for it and type it manually).

Quote:
Is there a workaround ?

Uhm, for posting pictures or the graphis problems with lodepaint ?

A screenshot and what steps you did to get those corruptions would help

Posted on: 2013/3/10 21:17
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Re: LodePaint problem in VESA - works fine in native
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Quote:
nikolaos wrote:
No, because Lodepaint requires 3D hardware. In VESA mode that is not possible.


Oh ? realy ?

Attach file:



jpg  (0.00 KB)


Posted on: 2013/3/10 20:36
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Re: LodePaint problem in VESA - works fine in native
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Quote:

nikolaos wrote:
No, because Lodepaint requires 3D hardware. In VESA mode that is not possible.


ok, thx. So, this has nothing to be there, as it is not a bug.

Posted on: 2013/3/10 20:10
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Re: LodePaint problem in VESA - works fine in native
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forgot to tell : it's ICAROS 1.5.1 VESA 1280-1204@24

Posted on: 2013/3/10 19:43
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Re: LodePaint problem in VESA - works fine in native
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No, because Lodepaint requires 3D hardware. In VESA mode that is not possible.

Posted on: 2013/3/10 19:41
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LodePaint problem in VESA - works fine in native
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Hello all,

Hope i'll be able to explain it.

When I run Lodepaint in VESA, i get corrupted graphix in its window or screen.

When I run it in native, it works fine, a little slow on my old machine, but fine and usable.
(I would have inclulde a grab here, but I couldn't.)

Is there a workaround ?

Thanx,

Posted on: 2013/3/10 19:30
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