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Re: fpse plugin MESAGL
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What should I try there? As I said, the emulator itself is closed source, only the plugins are open source.
Posted on: 2018/9/20 11:39
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My AROS&MorphOS ports
Arguments that explain everything... explain nothing. |
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Re: fpse plugin MESAGL
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Just popping in
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Or you could try the Android version here:
http://www.fpsece.net/forum2/viewtopic.php?p=24904#%20p24904 Code: http://www.fpsece.net/peopsgpuopenglforfpsesrc.zip
Posted on: 2018/9/20 8:19
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Re: fpse plugin MESAGL
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Just popping in
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Have you tried here?
https://www.amidog.com/amiga/fpse/
Posted on: 2018/9/20 8:00
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Re: fpse plugin MESAGL
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No. Only the plugins are open source.
Posted on: 2018/9/20 6:32
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My AROS&MorphOS ports
Arguments that explain everything... explain nothing. |
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Re: fpse plugin MESAGL
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Is the source for fpse port available somewhere? I only found what I assume to be the original windows source for version 0.09
Posted on: 2018/9/20 6:12
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Jyrki.J.Koivisto
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Re: fpse plugin MESAGL
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unfortunately i cannot accompany you here, since i dont have a build environment on windows, and as it occurs, mingw needs a window host to compile because it doesnt find the appropriate haeders or something like that otherwise. what an annoyance..
Posted on: 2018/9/19 16:57
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Re: fpse plugin MESAGL
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Yes, it might be a bit buggy... :) But the fpse plugin should be doable for AROS It also was my first MUI class... There are some memory issues if I recall correctly. Also Deadwood explained back then that only one task should ever tamper with the same context or something similar... It's on the stlview thread here somewhere. On the stlview maybe something else than memory also not get released? Maybe the VBO? Or those gl functions mapped to void pointers?
Posted on: 2018/9/19 16:29
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Re: fpse plugin MESAGL
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the cube displays ok for first and second time. third time restarting the test display gets messed up. forth time aros crashes.
doesnt seem to be a stack issue. invoking from shell for the third time: mDraw: New Mesa context [Gallium] Gallium_5_CreatePipe: friendbm @ 0x98878fa0 [Gallium] Gallium_5_CreatePipe: 'hidd.gallium.softpipe' @ 0x9832df24 [gallium.library] Gallium_7_CreatePipeScreen: creating pipe_screen... glACreateContext: ERROR - failed to create mesa state tracker context
Posted on: 2018/9/19 16:26
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Re: fpse plugin MESAGL
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The softpipe should be fine, it's only that there's no output driver. Don't take my word for it, Deadwood could tell how it really is...
Posted on: 2018/9/19 16:11
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