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Re: LodePaint problem in VESA - works fine in native
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LodePaint should run on VESA without graphic problems (we have a software renderer after all, for this purpose), however it will run necessarily SLOW. Slow, but working.
Posted on: 2013/3/10 22:08
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p.bes
Icaros Desktop AROS distribution mantainer |
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Re: LodePaint problem in VESA - works fine in native
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Impossible is probably a bit too harsh, but being an OpenGL program, LodePaint will run somewhat slow without any hardware acceleration.
Posted on: 2013/3/10 21:19
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My AROS&MorphOS ports
Arguments that explain everything... explain nothing. |
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Re: LodePaint problem in VESA - works fine in native
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Quote:
nikolaos wrote: Oh ? realy ? ![]() Attach file: (0.00 KB)
Posted on: 2013/3/10 20:36
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Re: LodePaint problem in VESA - works fine in native
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Quote:
ok, thx. So, this has nothing to be there, as it is not a bug.
Posted on: 2013/3/10 20:10
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Re: LodePaint problem in VESA - works fine in native
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forgot to tell : it's ICAROS 1.5.1 VESA 1280-1204@24
Posted on: 2013/3/10 19:43
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Loved Amiga from the first second. DMOS RULEZ!
IcAROS native SB Audigy 2- RTL8169 network card - nVidia nvs 380 -- some nice articles on aros, music, and amiga here :http://amiga.thewetmachine.net/icaros-box/ |
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Re: LodePaint problem in VESA - works fine in native
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No, because Lodepaint requires 3D hardware. In VESA mode that is not possible.
Posted on: 2013/3/10 19:41
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www.aspireos.com
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LodePaint problem in VESA - works fine in native
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Hello all,
Hope i'll be able to explain it. When I run Lodepaint in VESA, i get corrupted graphix in its window or screen. When I run it in native, it works fine, a little slow on my old machine, but fine and usable. (I would have inclulde a grab here, but I couldn't.) Is there a workaround ? Thanx,
Posted on: 2013/3/10 19:30
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