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Re: openra (Red Alert)
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@serk118uk
Thank you for the new version. I only had a short testing period, but wanted to give you something so you could continue. In case more pops-up later, i'll try report them. Unfortunately the 2nd (latest) revision of this package does not seem to bring me much good ![]() I experienced the following behaviour: - no sound (original and 1st revision both did have sound) - sporadic exits during play (rev.1 not noticed) - also experienced (very few) sporadic soft-resets (rev.1 not noticed) - same error as reported in original package (and reported earlier. also see pic) - pressing cheatkeys sometimes freezes game (seems introduced in rev.1). - dark matter in mission mode does not get 'cleared' at certain locations (seems introduced in rev.1) - more hangs/freezes when something gets destroyed. - please also notice mousepointer (trail) in downleft and midright locations (seems introduced in rev.1) In case you need more information, then please let me know what you need. PS: in regards to this error requester. I noticed that when i tried snapit from onyxsoft on older icaros installation that it presented a similar trace. tests done on your ORA was mostly done on 1.4.5 (snapit worked on that release as well as 1.5.2. every other game/prg tested by me, until now did work on both versions). should i switch 100% to version 1.5.2 for testing ORA ? Attach file: (0.00 KB)
Posted on: 2013/11/12 5:19
Edited by magorium on 2013/11/12 11:47:49
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Re: openra (Red Alert)
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Quote:
If you have not downloaded yet oops sorry another build just uploaded wgethttp://www.portacall.org/downloads/openredalert and delete the debug.log for fresh start, I even got the video part working without the sound but still buggy and disabled that for the momment.. a screenshoot http://www.portacall.org/downloads/rraa.jpg
Posted on: 2013/11/11 23:46
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Lets build not destroy
http://serk118.blogspot.co.uk/ |
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Re: openra (Red Alert)
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@serk118uk
Sorry, but no. I was not able to test the new executable yet. I wanted to have an answer ready before i posted this msg, but another day has ended (yet again). I will try asap and report back. thank you.
Posted on: 2013/11/11 22:29
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Re: openra (Red Alert)
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I am glad to hear that you can start the game now.. on my tests ------------ skirmish works. start new game also works... magorium did you test the new executable? the game runs really smooth on my acer aspire + eeepc900 + igma+sound.
Posted on: 2013/11/11 15:00
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Re: openra (Red Alert)
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I think I figured out the problem. I'm clicking on start new game instead of skirmish. Sorry for the confusion.
Posted on: 2013/11/10 20:33
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Re: openra (Red Alert)
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Just going with --> debug.log
-- fixed line 595 from player.cpp (well i think and not too sure so please try) -- wgethttp://www.portacall.org/downloads/openredalert magorium+cavemann Please try this version and report back here.. Also change --just to test.. -------------- Bpp=16 to Bpp=8 and OpenGL=1 to OpenGL=0 Thanks.. edited ------- when unit ready hit key c so you can place them. just finished level 1 and playing level 2. I will upload another executable by some time tomorrow afternoon..
Posted on: 2013/11/10 14:04
Edited by serk118uk on 2013/11/10 18:59:13
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Re: openra (Red Alert)
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Thank you for the new version serk.
Quote: serk118uk wrote: works splendid :thumbsup: Quote: serk118uk wrote: Quote: cavemann wrote: I must be the oddman out again . Default icon stack of 40960 works perfectly for me :S (1.4.5 though)Quote: cavemann wrote: I _am_ able to complete a mission. I do seem to remember from previous release that sometimes on mission end the game crashes or gets stuck. Dunno if it is aros related or engine related. At least it appeared pretty random to me. red: sorry, as i wanted to get to the point of finishing a mission to be able to post a picture of it, i came across a bug -> see picture. Attach file: (0.00 KB)
Posted on: 2013/11/9 3:21
Edited by magorium on 2013/11/9 4:42:41
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Re: openra (Red Alert)
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Quote:
The installer works here. I just set the icon stack to 200000 (5 zeros) and it runs. Except those little reds still kick my arse. Thanx for cheat codes, I'll give them a try. ![]() Edit: I'm still not able to complete a mission. The game has some error messages. Maybe, not the right version. Here is a part of the log. Quote:
Posted on: 2013/11/7 22:04
Edited by cavemann on 2013/11/8 14:35:04
Edited by cavemann on 2013/11/8 14:38:30 Edited by cavemann on 2013/11/8 14:44:08 Edited by cavemann on 2013/11/8 14:47:42 |
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Re: openra (Red Alert)
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Quote:
I bought C&C CD while trying to port this and yes data files do work..
Posted on: 2013/11/5 9:11
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. Default icon stack of 40960 works perfectly for me :S (1.4.5 though)
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