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Re: Native port for Raspberry Pi
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I think it isn't case for ARM simply because there are not many apps compiled for it.
Posted on: 2013/6/16 21:32
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Re: Native port for Raspberry Pi
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@phoenixkonsole:
For now abiv1, so that should be your target. Although Kalamatee would really be the one to give a truthworthy answer, i don't believe he ever targeted v0 (or ever will).
Posted on: 2013/6/16 18:59
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Re: Native port for Raspberry Pi
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Hi,
will AROS ABI v1 or v0 or both be available for the Pi? I need to now what I should target. I assume ABI v0 armhf. ??? I would like to convince people to do some ports of apps and games.
Posted on: 2013/6/16 18:43
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www.aeros-os.org AEROS for Raspberry Pi
www.aros-broadway.de Native AROS for i386 and m68k www.indiego-Gaming.com indieGO! The AppStore for all amigans www.ares-shop.eu |
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Re: Native port for Raspberry Pi
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Quote:
I never really understood what a resource was... a library without functions? I think Jason summed up the difference between libraries, devices and resources on the dev list... Anyway my build keeps crapping out at .../workbench/libs/popupmenu/... no idea why :(
Posted on: 2013/6/13 21:07
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Re: Native port for Raspberry Pi
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Quote:
A ".device" might be overkill for the GPIO needs - probably a ".resource" would be a better fit.
Posted on: 2013/6/2 0:00
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Re: Native port for Raspberry Pi
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Quote:
I've done some bear metal programming on the pi, where I treat it as a microcontroler, so I understand how the GPIO is set up on the board... The difficulty for me will be writing an exec style Device as I've never done that before :)
Posted on: 2013/6/1 23:27
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Re: Native port for Raspberry Pi
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Quote:
Implementing the hardware driver that Poseidon uses to interact with the USB components.
Posted on: 2013/6/1 10:52
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Re: Native port for Raspberry Pi
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Quote:
GPIO shouldn't be too bad but bear in mind it is already accessed in places so they would need to allocate pins etc through it (e.g. sdcard to flicker the activity light, serial debug to output data on the GPIO pins) Ive also started an i2c driver that will need to allocate GPIO pins. Feel free to work on it if you are interested ;p To improve the Gfx driver, we will need a DMA resource implemented that it and other drivers (e.g. sdcard) can use to perform dma operations. The Gfx driver will need this to perform blits.
Posted on: 2013/6/1 10:49
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Re: Native port for Raspberry Pi
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@kalamatee, bloodline
Just out of curiosity, when you mention the USB driver, you mean porting the Poiseidon USB stack or writing one from scratch (please excuse my ignorance)?
Posted on: 2013/6/1 10:38
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